Project for implementing an intervention to improve the physical condition of hospital workers through gamification. A quasi-experimental design
Abstract
Introduction: Overweight and obesity with the sedentary lifestyle are two of the main global health problems; and two important risk factors of chronic non transmissible diseases. They increase the social and sanitary costs and reduce the productivity. The Occupational Risk Prevention Services has a fundamental role because workplace is considered the ideal place for the implementation of health programs.
Hypothesis: Participation in a program with gamification, improve the physical condition and the health status perception.
Main objective: To evaluate the effectiveness of an intervention to improve the physical condition and the health status perception using a gamification application for Hospital workers.
Methodology: Quasi-experimental, before-after, prospective and longitudinal study. The intervention will last 20 weeks. It consists of a gamification mobile application, connected to a pedometer, and 4 face-to-face sessions. The sampling will be non-probabilistic for convenience, with a sample of 40 workers. To assess the physical condition, it will be used anthropometric and analytical measurements and blood pressure. The Goldberg General Health Questioner (GHQ-28) and International Physical Activity Questioner (IPAq), will be use to assess health status perception and physical condition, respectively. Four measurements will be carried out, before the start, in the week 10, at the end, and six months after the end.
An univariate descriptive analysis of qualitative and quantitative variables will be done, as well as a hypothesis contrast using the Mc Neman and the T-Student test, considering a confidence interval of 95% and significant values of p<0,05. If the hypothesis is verified, it could be used in futures research.
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